
Dark basic pro forun manual#
Sync on 'activate the manual screen synchronization sync rate 60 ' set the screen refresh rate to 60Hz rem 'deactivate the automatic program termination with the key disable escapekey make object cube 1, 100 ' create a cube with the size 100 posz = 10 posx = 10 posy = 10 repeat 'start main loop ' Control the position of the cube if upkey () = 1 then inc posy if downkey () = 1 then dec posy if leftkey () = 1 then dec posx if rightkey () = 1 then inc posx position object 1, posx, posy, posz ' positioniere das Objekt neu sync ' aktualisiere das Bild until escapekey () = 1 ' beende die Hauptschleife, wenn -Taste gedrückt delete object 1 'delete the object created at the beginning end ' terminate the program Sync On This variant of DarkBASIC also uses DirectX versions 8 and 9 (currently 10.0 February 2008).įor this version there are extensions by the manufacturer himself as well as those provided by the community. Among other things, these include Half-Life - or Quake III Arena - cards, also the programs are in real machine code translated. For example, DarkBASIC Professional supports new file formats that did not exist in the Classic version. It includes a new, more user-friendly IDE and other improvements that affect the language and technology of the commands supplied. The professional version of DarkBASIC (DBP for short), which is sold in Germany under the name 3D Games Creator, was released in 2002.


Dark basic pro forun software#
The manufacturer operates a program that offers this software for schools free of charge. This version is no longer developed any further.
Dark basic pro forun Patch#
Network functions were added through a patch released in 2000.

DarkBASIC uses the functions of DirectX versions 6 to 8.1. In this version, the created are programs BASIC typically interpreted. The first version of Dark Basic, also DarkBasic Classic (short DB or DBC) called, was published in 1999.
